I’m going to let you in on a little secret: making a brand-new video game franchise from scratch is like trying to bake a soufflé in the middle of a hurricane while someone shouts random ingredient names at you. That’s basically what Bethesda did with Starfield, and it shows. Released back in September 2023, this sprawling sci-fi epic wasn’t just aiming to be “Skyrim in space” — it had to invent an entire universe with over 1,000 planets across 100 star systems, a deep character creator, layered romance options, and not a single whiff of Tamriel to lean on. No pressure, right?

why-starfield-2-will-be-one-hell-of-a-game-according-to-the-guy-who-made-skyrim-image-0

Bruce Nesmith, a veteran Bethesda designer who’s had his hands in Fallout 4, Oblivion, and Skyrim, recently spilled the beans on why Starfield felt a little... wobbly at launch. In a 2025 sit-down he explained that developing a new IP adds a massive layer of complexity. When you’re working on an Elder Scrolls or Fallout game, you already have decades of lore, mechanics, and a community that knows what to expect. With Starfield, they had to build the ship, the engine, and the entire cosmos all at the same time — while also figuring out what a “Bethesda RPG” even means outside of swords and dragons.

why-starfield-2-will-be-one-hell-of-a-game-according-to-the-guy-who-made-skyrim-image-1

And here’s the juicy part: Nesmith thinks Starfield 2 is going to be “one hell of a game.” Why? Because the team now knows exactly where all the bodies are buried. They’ve spent years squashing bugs, listening to feedback, and probably having a few good cries over the game’s procedural generation quirks. When the sequel finally lands, they’ll be able to focus on new features and polish instead of reinventing gravity. It’s the same magic that turned Oblivion into Skyrim — and we all know how that went.

Now, before you get too excited, let me pour a bucket of cold reality over your head 🪣: Bethesda still hasn’t officially announced Starfield 2. Not a peep. But come on — a game that made a metric ton of money and created a whole new audience? There’s no way ZeniMax is just going to leave that on the shelf. The track record speaks for itself. Direct sequels are basically Beth’s love language.

Of course, the question isn’t if we’ll get Starfield 2, but when, and whether any of us will still have the same eyeballs by then. Bethesda takes its sweet, glacial time. Look at Skyrim: released in 2011, ported to three console generations, and yet here we are in 2026 still without even a gameplay trailer for The Elder Scrolls VI. If Starfield 2 follows the same cosmic calendar, I’ll be typing reviews with a space-age cane.

In the meantime, we’ve had some lovely distractions. The Shattered Space expansion dropped back in late 2024, and it definitely scratched that itch for more lore and creepy alien artifacts. We’ve also seen a steady stream of mods, patches, and the occasional update that makes Vasco slightly less likely to spell your name wrong. It’s not a sequel, but it keeps the spaceship humming.

So here I am, a regular player, waiting patiently (or not) for a game that exists mostly in a former dev’s optimistic daydreams. But if history is any guide, Starfield 2 will be worth the wait — polished, expansive, and hopefully with a lot fewer “I can’t believe that moon is just another copy-paste” moments. Until then, I’ll keep hoarding sandwiches in my cargo hold and pretending the Constellation companions have more than three conversation loops. 🚀